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The Home of the Cyber Shark(s)

BBBAAAAAWWWWW is the sound they make…. that's descriptive enough, right?

Category Archives: Video Games

Hey person reading this. If you haven’t played the game and fully intend to, don’t read this. I have a medical problem that makes it impossible for me to avoid spoilers. It’s ok if you read it mom. Most of this won’t make sense to you anyway.

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So, for my screen toolkit class, we had to make a completely audio project. This is the result.

There are a few parts I sort of want to edit again, but they are the parts I had a hard time making work in the first place. The piece wasn’t right without them, and they felt a little sloppy with them. Guh.

But I really enjoyed working on this, and am somewhat proud of the result. The video is on the youtubes because I can’t upload videos to this blog.

I have to go now because someone is staring at me. I think they need this computer, and I’m done. Just so you know, person reading over my shoulder, my hard drive is formatted for a Mac, and I have a PC at home. Rest assured I’m not using this machine for a program I could easily use on a PC. You could always stare angrily at that person a few stations down using a $2500 computer for facebook and email.

Yes. You.

…Nope, I can’t. This youtube uploading is slow work. Also, brush your teeth.

Yes, I AM checking my facebook now. Stop sighing. My upload’s at 90%. I want to get out of here too you know, and I have to commute an hour. Trust me I’m not here for the lulz.

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Saturday, Shakespeare in the Park gave out vouchers in Staten Island. Since that’s where I dwell, and because it’s free, and because my mom and I go to Shakespeare in the Park every year, we went, and waited for 3 or 4 hours to get vouchers to go see Measure for Measure.

It was a very uninteresting day of course. I mean, it was a great day, just, if you weren’t there, then you wouldn’t care. The short version is that it was full of clapping and babies.

Anyway. It was hot, and I realized something:

My mom just stopped responding to these things.

 

And you know it’s true. They never had to deal with UV radiation, sun burn, and horrible horrible humidity. Or any weather for that matter.

I think splicers is a small price to pay for that.

And you know what? I remembered sun screen! I did not, however, remember that the sun works in 3 dimensions, and so my back got burnt. Not that bad. I’ve had worse. But it still sucked.

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There has been a lot of talk recently, and for a while now, about video games vs. movies.

As a gamer (and someone who considers herself a hardcore gamer, though that definition caries from person to person), I can see the trend of comparing video games to movies as troubling: video games are inherently different from movies, and I’m not very comfortable with the idea of comparing them to one.

As someone who studies, and consumes, media however, this comparison seems natural.

Video games, in their current iteration, are necessarily visual mediums. The graphical capabilities of these machines is tremendous, and video games have always been moving in the “more realistic” direction, under the simple idea that a human should look like a human, and the ¬†better something looks, the more immersive it will feel.

This is, of course, not a universal approach, nor should it be. One of my favorite games, Psychonauts, uses a more surreal/cartoonish approach to its characters, allowing a game that should look graphically dated today, as clean and fresh as when I first played it, on the XBox… before the 360 was even announced.

Anyway, back to the point: Video games are a visual medium in today’s market. Because of that, and because we are humans, it is only natural to compare to whatever medium is closest to it. That medium is, of course, movies.

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I’ve been reading through the FFVII Letters today, and quite frankly I’m annoyed at them.

I’m annoyed for a couple of reasons, the least of which, as I mention on twitter, is that I’m really tired of FFVII. I love the game, don’t get me wrong. I remember the day we got FFVII and our PlayStation broke the same day. I remember the first time I powered my way past the Midgar Zolom because I didn’t know about getting a chocobo. I cried when Aeris died, and I still call her Aeris because that’s what she was called back then.

I don’t deny that it has its place as a culture point of reference. FFVII was a groundbreaking game, and is a memorable game. I enjoy replaying it from time to time. And as a Final Fantasy, if people want to put that on the top of their lists, I’m fine with it – I disagree, I think FFVI is the better game, but I get it.

FFVII was important in opening up the world of gaming – it was no longer just this isolated world that happened in arcades or basements, that was seen as isolating. It was bigger than that. And something in it definitely speaks to the idea of Video Games can be Art.

No one who considers themselves a gamer today has not been effected by FFVII, either directly of indirectly. But like all things, it has a time and place. It has its weaknesses, and there are plenty of those.

Again, I will stress that I don’t deny the importance of FFVII. But I do think we should recognize that great things have come after FFVII, and that ideas in FFVII did not all originate there.

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I’ve wanted to try my hand at LP’s for a while.. well.. I talk about it here.
Anyway, this is The Legend of Kyrandia (part 1). Join me… won’t you… cause you can’t resist it when something sounds that lame right?

Tomorrow I’ll bring it you in exciting FULL SCREEEN ACTION ACTion action….

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I feel like I should just rename this blog to Spoiler Warning because I fully intend to spoil the shit out of ME2 at the moment, and I’m likely going to spoil more video games ¬†and movies and books and… comic strips?… because I can’t keep my big mouth shut.

But, About Horizon…

…and the unrealistic options given for Shepherd to do/say.

I am not silent at all about my love of BioWare, however, Horizon has bothered me for a bit.

Here’s the set up:

In Mass Effect 1 there was a slow build up between initial attraction and falling for your chosen love interest. For me, it was Kaidan (Carth 2.0), and because of the way my mind works, I kind of fill in the blanks a game can’t possibly include. But the culmination of everything is that in Mass Effect 2, you die.

You die, you’re rebuilt, and suddenly it’s 2 years later.

2 years after being dead, you meet Kaidan (or Ashley… but for the purposes of this blog, this situation refers to a female Shepherd and Kaidan Alenko… Shenko apparently) on Horizon.

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Having just come off of beating Mass Effect in… like… a week… I felt like I had to write something here about BioWare. I felt compelled, because I realized that, of the few games of BioWare’s I have played, I’ve noticed something: the story is all the same.

Of course, this is hardly BioWare’s fault. I’d go so far as to call it their genius. See, you can do a lot with a storyline that is tried and true – a group of rebels over coming an evil empire? This is hardly a new idea, but there are any number of novels, movies, and video games that tackle this subject, and some manage to do it well – Lord of the Rings, Star Wars, and Final Fantasy VI are the first things to come to my mind. What comes to yours?

BioWare’s genius doesn’t lie in the story itself, but in the telling of the story.

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Every list has one of these, so why should mine be any different?
Well, I suppose in the name of being different, I could let it slide, but NO. NO!
I want to write a goddamned honorable mentions list to my Top 10 Co-Dependency List.

So, here it goes, the guys that could have made it on my list if my list had more than 10 slots.

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